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Gilded Games · Coming to Early Access · 2026
Crown's Trial
My own souls-like boss rush set across history's most memorable eras. Each encounter is built around its own arena, loadout, and core mechanic.
- Solely coded the entire game from inception, including combat, boss AI, UI, and the full moveset and unique mechanics for every fight.
- Authored a GAS-style gameplay ability system used for every boss and player ability
- Designed a boss-order-agnostic encounter framework so any fight can be tackled first, with no hard dependencies between bosses or arenas.
- Built the localization pipeline supporting 10+ languages, and integrated live analytics and bug tracking to guide the Early Access roadmap.
- Ran the game through player playtests and demo iterations with a smooth, low-defect track record.