← Back to portfolio Gilded Games · Coming to Early Access · 2026

Crown's Trial

My own souls-like boss rush set across history's most memorable eras. Each encounter is built around its own arena, loadout, and core mechanic.

StudioN/A
My RoleSolo Programmer
EngineUnreal Engine 5 (C++)
GenreAction, Souls-like, Boss Rush
Team Size2
  • Solely coded the entire game from inception, including combat, boss AI, UI, and the full moveset and unique mechanics for every fight.
  • Authored a GAS-style gameplay ability system used for every boss and player ability
  • Designed a boss-order-agnostic encounter framework so any fight can be tackled first, with no hard dependencies between bosses or arenas.
  • Built the localization pipeline supporting 10+ languages, and integrated live analytics and bug tracking to guide the Early Access roadmap.
  • Ran the game through player playtests and demo iterations with a smooth, low-defect track record.