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Gilded Games · Coming to Early Access · 2026
Crown's Trial
A souls-like boss rush set across history's most memorable eras. I coded it solo, from an empty project file to a playtest build on Steam, while my brother handled the art.
Every boss in Crown's Trial is pulled from a different era of history, a crusader, a Sengoku-era samurai, a gladiator, and more to come, with the fight order left entirely up to the player. Each encounter is built around its own arena, loadout, and core mechanic.
- Solely coded the entire game from inception, including combat, boss AI, UI, and the full moveset and hit-reaction pipeline for every fight, while my brother handled the art.
- Authored a from-scratch, GAS-style gameplay ability system used for every boss and player ability, built specifically to understand Unreal's ability system architecture at a deep level rather than relying on the built-in plugin.
- Designed a boss-order-agnostic encounter framework so any fight can be tackled first, with no hard dependencies between bosses or arenas.
- Built the full localization pipeline supporting 11 languages, and integrated live analytics and bug tracking to guide the Early Access roadmap.
- Ran the game through player playtests and demo iterations with a smooth, low-defect track record.