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Psycho Ravens · In Development
Unannounced Title
A multiplayer PvP title currently in development at Psycho Ravens. Under wraps until it's ready to show, so this page is intentionally light on specifics and heavy on what I actually built.
A multiplayer PvP title built around server-authoritative combat, large-scale procedurally generated worlds, and a custom AI framework. Full details are staying under wraps until the studio is ready to reveal it.
- Own server-authoritative multiplayer PvP combat with client-side prediction, hardened against cheating and refined across many iterations of live testing.
- Built predicted projectiles and a lag-compensating hit registration system so higher-ping players aren't put at a disadvantage.
- Drive procedural generation of large-scale maps with PCG: heightmaps, biomes, points of interest, roads, resource nodes, and a mini-map.
- Designed a custom AI framework replacing Unreal's Behavior Trees, powering agents from wildlife to NPCs that use inventory and weapons, as well as ridable mounts.
- Mentor junior engineers on debugging and system architecture.