← Back to portfolio
?
Psycho Ravens · In Development

Unannounced Title

A massive multiplayer PvP title currently in development at Psycho Ravens.

StudioPsycho Ravens
My RoleGameplay Programmer
EngineUnreal Engine 5 (C++)
GenreMassive Multiplayer, PvP, Sandbox
Team Size10
  • Own server-authoritative multiplayer, ranged and melee combat with client-side prediction and server authoritative model that is hardened against cheating.
  • Built predicted projectiles and a lag-compensating hit registration system so higher-ping players aren't put at a disadvantage.
  • Contributed to the procedural generation of large-scale maps with PCG: heightmaps, biomes, points of interest, roads, resource nodes, and a mini-map.
  • Designed an extendable custom AI framework replacing Unreal's Behavior Trees, powering agents from wildlife to NPCs that use inventory and weapons, as well as ridable mounts.
  • Mentoring junior engineers on debugging and system architecture.