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Psycho Ravens · In Development
Unannounced Title
A massive multiplayer PvP title currently in development at Psycho Ravens.
- Own server-authoritative multiplayer, ranged and melee combat with client-side prediction and server authoritative model that is hardened against cheating.
- Built predicted projectiles and a lag-compensating hit registration system so higher-ping players aren't put at a disadvantage.
- Contributed to the procedural generation of large-scale maps with PCG: heightmaps, biomes, points of interest, roads, resource nodes, and a mini-map.
- Designed an extendable custom AI framework replacing Unreal's Behavior Trees, powering agents from wildlife to NPCs that use inventory and weapons, as well as ridable mounts.
- Mentoring junior engineers on debugging and system architecture.