← Back to portfolio
Psycho Ravens · Released Oct 10, 2025 · Very Positive (775 Reviews)
Project Unknown
An online co-op horror game where you and your team exorcise ghosts from haunted properties for a paycheck. I built the progression systems, the account backend, and the AI behind the game's signature enemy.
You play a member of Paranormal Property Solutions, taking on requests from clients whose homes have picked up an unwelcome tenant. Track each haunting, work out its patterns, and clear it out with a team of up to four, using a kit of paranormal tools and each character's unique ability.
- Built GAS-driven character progression and skill trees, along with the persistent account data backend handling player unlocks and progress across sessions.
- Designed the game's signature hide-and-seek enemy AI. It uses the Environment Query System (EQS) to read player paths and likely room-entry points, scoring candidate hiding spots for concealment automatically, so it works across every level with no manual tuning.
- Built a dynamic map events system and an in-run camera item mechanic that gives players environmental hints.
- Shipped the game's 30 Steam achievements and contributed across AI, backend, and multiplayer systems as part of a small team.